Virtual reality might be growing at a rapid rate with new headsets being developed frequently. Samsung Gear VR, Oculus Rift, VR One and more are some of the virtual reality devices which have made this technology more popular. However, along with the popularity, there are many side effects of using these headsets. This brings us to the question whether virtual reality can become a mainstream technology in the presence of these side effects
The List of Disclaimers Goes On
All the virtual reality headsets come with a long list of disclaimers which give an indication of the side effects that users might have to face after using the devices. The disclaimers which come with Samsung Gear VR will give you an idea what side effects you might face for similar other devices.
The company advises against the use of their virtual reality device by children below 13 years of age. It also points out that with the prolonged use of these devices, the users’ ability to multitask, their balance and hand-eye co-ordination gets disturbed. This holds true even many hours later. Samsung warns users that the radio waves emitted from the VR headset have the potential of affecting nearby devices, which also includes cardiac pacemakers. So, elderly people with pacemakers need to stay away from this device. The tech company has also asked users to stop using their Gear VR if they experience some symptoms which include eye strain, disorientation, loss of awareness, seizures, impaired hand-eye coordination, altered, blurred, or double vision or other visual abnormalities, involuntary movements, eye or muscle twitching, drowsiness, excessive sweating, fatigue, increased salivation, impaired balance, dizziness, nausea, discomfort or pain in the head or eyes, lightheadedness or any symptoms which are similar to motion sickness.
Not So Obvious
Even though the side effects list is huge, the disclaimer notice by Samsung is given mainly to protect itself from any legal responsibility issues. If in real life, the side effects would have been so obvious, the projects with virtual reality would have stopped long time back.
Just like side effects disclaimers are seen in drug commercials, these are also used in the same way. However, there are people who are sensitive to the use of virtual reality technology. So, to ensure these devices go mainstream, virtual reality headset developers should try to overcome these problems and find their required profit.
What do you think?
Do you think side effects can ruin the development of VR headsets? Have you tried any VR headset till now? Share your views in the comments below.
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